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Untagged Release [RELEASE]Pickup finder

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Codex1337

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Hello UG-BASE, I've decided to release a cleo mod for you!

In this cleo mod, it search for streamed pickups (gun pickups, health pickups, armour pickups and all other server sided pickups) and then marks the position of pickup in mini-map, creates a red box around the pickup (which can be seen through solid objects), shows the distance from the pickup and also shows the amount of streamed pickups.
This pickup finder is only limited to 33 pickups at a time else it will crash the game. It do not find/search for mapped objects (like stairs, lights or gates).

This mod is screenshot protected, means if you take a screen, the cheat will be toggled for 1 second and then will be enabled again automatically!

Commands to toggle this cheat : /sp

This mod has been updated to PickupV1.1.

Added few commands (/spstp, /sptp, /spspec, /spspecoff, /spdel, /spsync, use /spcmds to view the function of each command in detail)
Every pickup has it's own ID which is shown when the mod is activated, by that pickup ID (Not model number) you can perform the commands above!
I'm not releasing the source of PickupV1.1 since my other mods have been released illegally.

Requirements to run this mod are (Same for V1.1):
SAMPFUNC 5.2.1
CLEO 4.1

Source code  of 1.1[UPDATED]:
Code:
{$CLEO}

                                                                                                                              
0000: NOP                                                                         

Thread "Pickup finder, version 1.1 by Codex1337"

const
SCREEN_SHOT_KEY = 119
end

:Misc
wait 0
if 0AAB:   file_exists "CLEO\PickupSett.ini"
then 
    0B34: samp register_client_command "sp" to_label @Pickup_status                                                  
    0B34: samp register_client_command "spcmds" to_label [member=21661]S[/member]pcmds                    
    0B34: samp register_client_command "sptp" to_label [member=21661]S[/member]ptp                    
    0B34: samp register_client_command "spstp" to_label [member=21661]S[/member]pstp
    0B34: samp register_client_command "tpdel" to_label @tpdel
    0B34: samp register_client_command "spspec" to_label [member=21661]S[/member]pspec  
    0B34: samp register_client_command "spspecoff" to_label [member=21661]S[/member]pspecoff
    0B34: samp register_client_command "spsync" to_label [member=21661]S[/member]psync
    0B34: samp register_client_command "spdel" to_label [member=21661]S[/member]pdel  
    0B34: samp register_client_command "sppool" to_label [member=21661]S[/member]ppool      
    0AA8: call_function_method 0x6A0050 0xC1B340 num_params 1 pop 0 'CRED445' 10@
    0AA5: call 0x718600 2 pop 2 10@ "...Pickup distance: ~1~ meters..."
    0AA8: call_function_method 0x6A0050 0xC1B340 num_params 1 pop 0 'CRED444' 11@
    0AA5: call 0x718600 2 pop 2 11@ "~N~...Pickup ID : ~1~..."
    0AA8: call_function_method 0x6A0050 0xC1B340 num_params 1 pop 0 'CRED444' 12@
    0AA5: call 0x718600 2 pop 2 12@ "~N~...Pickup Model : ~1~..."
    wait 1000
    0AF8: samp add_message_to_chat "{BFBFBF}Pickup finder has been loaded successfully! {FFF000}Current cheat version : 1.1 - Type /spcmds to begin!" color -1
else printf "~R~ERROR: ~P~Missing ~R~'PickupSett.ini ~B~from ~Y~GTASA/CLEO ~L~folder! ~N~~P~Closing the mod" 5000   
end

03F0: enable_text_draw 1
                                                                                                                                                   
WHILE TRUE                                                                                                                                    
wait 0                                                                                                                             
if 31@ == 1                                                                                                                                          
then                                                                                                                                                
    for 1@ = 0 to 4096                                                                                                                             
    if 0B51: samp 2@ = pickup_handle_by_id 1@                                                                                                    
    then                                                                                                                                                                                                                                                                                 
        065B: store_pickup 2@ position_to 3@ 4@ 5@       
        0AB1: call_scm_func @mark_on_radar 4 Pickup 3@ 4@ 5@ colour 0xFF3F44D1
        0AB1: call_scm_func @getScreenXYFrom3DCoords 3 3D_coords_X 3@ Y 4@ Z 5@ store_screen_X_to 7@ Y_to 8@
        0AB1: call_scm_func @DRAW_OUTLINED_BOX 9 POS 7@ 8@ SIZE 50.0 50.0 RGBA 255 0 0 255 THICKNESS 2.5
        00A0: store_actor $PLAYER_ACTOR position_to 10@ 11@ 12@
        050A: 13@ = distance_between_XYZ 3@ 4@ 5@ and_XYZ 10@ 11@ 12@
        0092: 13@ = float 13@ to_integer     
        0342: set_text_draw_centered 1
        03E0: draw_text_behind_textures 0
        033F: set_text_draw_letter_size width 0.17 height 0.77
        081C: draw_text_outline 1 RGBA 0 0 0 255
        0340: set_text_draw_RGBA 0 255 0 255
        045A: draw_text_1number 7@ 8@ GXT 'CRED445' number 13@
        0342: set_text_draw_centered 1
        03E0: draw_text_behind_textures 0
        033F: set_text_draw_letter_size width 0.17 height 0.77
        081C: draw_text_outline 1 RGBA 0 0 0 255
        0340: set_text_draw_RGBA 0 255 0 255
        045A: draw_text_1number 7@ 8@ GXT 'CRED444' number 1@
        9@++
    end
end
printf "~R~Streamed ~P~pickups:~B~ %d" 1 9@
9@ = 0
end
if $TP_BACK_TO_POINT == 1
then
    28@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
    29@ = SAMP.GetPlayerPing(28@)
    0AF0: 29@ = get_int_from_ini_file "cleo\PickupSett.ini" section "Settings" key "TeleportDel"
    wait 29@
    $BACKUP_POS_Z -= 1.0
    00A1: put_actor $PLAYER_ACTOR at $BACKUP_POS_X $BACKUP_POS_Y $BACKUP_POS_Z 
    $TP_BACK_TO_POINT = 0
end    
if $SPSPEC_CMD == 1
then
    15@ += 5.0
    16@ += 5.0
    015F: set_camera_position 14@ 15@ 16@ rotation 0.0 0.0 0.0
    15@ -= 5.0
    16@ -= 5.0
    0160: set_camera_point_at 14@ 15@ 16@ switchstyle 2              
end 
if $pPickupSyncEnabled == 1
then
    0BD1: samp send_picked_up_pickup $PICKUP_HANDLE1337
    $pPickupSyncEnabled = 0
end
if key_down SCREEN_SHOT_KEY
then
    if $SPSPEC_CMD == 1
    then
        $SPSPEC_CMD = 0
        02EB: restore_camera_with_jumpcut
        wait 1000
        $SPSPEC_CMD = 1
    else
    wait 1000
    end    
end    
END               
              

 
:Pickup_status
0B12: 31@ = 31@ XOR 1
if 31@ == 1
then
0AF8: samp add_message_to_chat "{BFBFBF}Pickup finder has been {FF0000}started" color -1
else
0AF8: samp add_message_to_chat "{BFBFBF}Pickup finder has been {FF0000}stopped" color -1
end
SAMP.CmdRet()

:spcmds
0AF8: samp add_message_to_chat "{BFBFBF}...{FF0000}...{BFBFBF}...{FF0000} ___ Pickup finder{FF0000} commands list ___ ...{BFBFBF}...{FF0000}...{BFBFBF}." color -1
0AF8: samp add_message_to_chat "{BFBFBF}/sp -{FF0000} Toggles the pickup finder [ Must enabled it before using any command given below ]" color -1
0AF8: samp add_message_to_chat "{BFBFBF}/sptp <pickupid> -{FF0000} Teleports to the pickup location" color -1
0AF8: samp add_message_to_chat "{BFBFBF}/spstp <pickupid> -{FF0000} Teleports to the pickup location and then back to your old location" color -1
0AF8: samp add_message_to_chat "{BFBFBF}Type /tpdel {FF0000}<milliseconds> - Adjust the duration between teleporting back to your old location " color -1
0AF8: samp add_message_to_chat "{BFBFBF}/spspec <pickupid> -{FF0000} Lets you to spectate the pickup" color -1
0AF8: samp add_message_to_chat "{BFBFBF}/spspecoff <pickupid> -{FF0000} Turns off the pickup spectating mode" color -1
0AF8: samp add_message_to_chat "{BFBFBF}/spsync <pickupid> -{FF0000} Sends fake picked up pickup data" color -1
0AF8: samp add_message_to_chat "{BFBFBF}/spdel -{FF0000} Deletes the pickup (Not synched)" color -1
0AF8: samp add_message_to_chat "{BFBFBF}Any feature in this mod is {FFF000}Screenshot(F8) protected" color -1
0AF8: samp add_message_to_chat "{BFBFBF}----------------------------------------{FF0000}----------------------------------------" color -1  
SAMP.CmdRet()

:sptp
if 31@ == 1
then
    SAMP.IsCommandTyped(0@)
    if 0AD4: 0@ = scan_string 0@ format "%d" $NOUSETILLNOW  //IF and SET
    then
        for 1@ = 0 to 10000                                                                                                                             
        if 0B51: samp $PICKUP_HANDLE1337 = pickup_handle_by_id 1@ 
        then 
            if 003B: 1@ == $NOUSETILLNOW
            then
                065B: store_pickup $PICKUP_HANDLE1337  $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
                $TEMPVAR_FLOAT_3 -= 1.0
                00A1: put_actor $PLAYER_ACTOR at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3      
            else 0AF8: samp add_message_to_chat "{BFBFBF}Invalid -{FF0000} Pickup ID" color -1
            end
        end
        end    
    else 0AF8: samp add_message_to_chat "{BFBFBF}Usage -{FF0000} /sptp <pickupid>" color -1
    end
else 0AF8: samp add_message_to_chat "{BFBFBF}Please toggle the Pickup finder first -{FF0000} COMMAND: /sp" color -1
end             
SAMP.CmdRet()

:spstp
if 31@ == 1
then
    SAMP.IsCommandTyped(0@)
    if 0AD4: 0@ = scan_string 0@ format "%d" $NOUSETILLNOW  //IF and SET
    then
        for 1@ = 0 to 10000                                                                                                                             
        if 0B51: samp $PICKUP_HANDLE1337 = pickup_handle_by_id 1@ 
        then 
            if 003B: 1@ == $NOUSETILLNOW
            then
                00A0: store_actor $PLAYER_ACTOR position_to $BACKUP_POS_X $BACKUP_POS_Y $BACKUP_POS_Z
                065B: store_pickup $PICKUP_HANDLE1337  $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
                $TEMPVAR_FLOAT_3 -= 1.0
                00A1: put_actor $PLAYER_ACTOR at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3      
                $TP_BACK_TO_POINT = 1
            else 0AF8: samp add_message_to_chat "{BFBFBF}Invalid -{FF0000} Pickup ID" color -1
            end
        end
        end    
    else 0AF8: samp add_message_to_chat "{BFBFBF}Usage -{FF0000} /spstp <pickupid>" color -1
    end
else 0AF8: samp add_message_to_chat "{BFBFBF}Please toggle the Pickup finder first -{FF0000} COMMAND: /sp" color -1
end             
SAMP.CmdRet()

:spspec
if 31@ == 1
then
    SAMP.IsCommandTyped(0@)
    if 0AD4: 0@ = scan_string 0@ format "%d" $NOUSETILLNOW  //IF and SET
    then
        for 1@ = 0 to 10000                                                                                                                             
        if 0B51: samp $PICKUP_HANDLE1337 = pickup_handle_by_id 1@ 
        then 
            if 003B: 1@ == $NOUSETILLNOW
            then
                $SPSPEC_CMD = 0
                $SPSPEC_CMD = 1
                065B: store_pickup $PICKUP_HANDLE1337  14@ 15@ 16@         
            else 0AF8: samp add_message_to_chat "{BFBFBF}Invalid -{FF0000} Pickup ID" color -1
            end
        end
        end    
    else 0AF8: samp add_message_to_chat "{BFBFBF}Usage -{FF0000} /spstp <pickupid>" color -1
    end
else 0AF8: samp add_message_to_chat "{BFBFBF}Please toggle the Pickup finder first -{FF0000} COMMAND: /sp" color -1
end             
SAMP.CmdRet()

:spspecoff
if 31@ == 1
then
    if $SPSPEC_CMD == 1
    then
        $SPSPEC_CMD = 0                       
        02EB: restore_camera_with_jumpcut
    else 0AF8: samp add_message_to_chat "{BFBFBF}You are not{FF0000} spectating!" color -1
    end
else 0AF8: samp add_message_to_chat "{BFBFBF}Please toggle the Pickup finder first -{FF0000} COMMAND: /sp" color -1
end             
SAMP.CmdRet()

:spsync
if 31@ == 1
then
    SAMP.IsCommandTyped(0@)
    if 0AD4: 0@ = scan_string 0@ format "%d" $NOUSETILLNOW  //IF and SET
    then
        for 1@ = 0 to 10000                                                                                                                             
        if 0B51: samp $PICKUP_HANDLE1337 = pickup_handle_by_id 1@ 
        then 
            if 003B: 1@ == $NOUSETILLNOW
            then
                $pPickupSyncEnabled = 1
                065B: store_pickup $PICKUP_HANDLE1337 position to $pPickupPosX199 $pPickupPosY199 $pPickupPosZ199           
            else 0AF8: samp add_message_to_chat "{BFBFBF}Invalid -{FF0000} Pickup ID" color -1
            end
        end
        end    
    else 0AF8: samp add_message_to_chat "{BFBFBF}Usage -{FF0000} /spsync <pickupid>" color -1
    end
else 0AF8: samp add_message_to_chat "{BFBFBF}Please toggle the Pickup finder first -{FF0000} COMMAND: /sp" color -1
end             
SAMP.CmdRet()

:spdel
if 31@ == 1
then
    SAMP.IsCommandTyped(0@)
    if 0AD4: 0@ = scan_string 0@ format "%d" $NOUSETILLNOW  //IF and SET
    then
        for 1@ = 0 to 10000                                                                                                                             
        if 0B51: samp $PICKUP_HANDLE1337 = pickup_handle_by_id 1@ 
        then 
            if 003B: 1@ == $NOUSETILLNOW
            then
            0215: destroy_pickup $PICKUP_HANDLE1337               
            else 0AF8: samp add_message_to_chat "{BFBFBF}Invalid -{FF0000} Pickup ID" color -1
            end
        end
        end    
    else 0AF8: samp add_message_to_chat "{BFBFBF}Usage -{FF0000} /spdel <pickupid>" color -1
    end
else 0AF8: samp add_message_to_chat "{BFBFBF}Please toggle the Pickup finder first -{FF0000} COMMAND: /sp" color -1
end             
SAMP.CmdRet()

:tpdel
if 31@ == 1
then
     SAMP.IsCommandTyped(0@)
     if 0AD4: 0@ = scan_string 0@ format "%d" $WAIT_DURATION_BEFORE_TP_BACK //IF and SET
     then
        if $WAIT_DURATION_BEFORE_TP_BACK >= 0
        then
            0AF8: samp add_message_to_chat "{BFBFBF}Teleport delay {FF0000}set to %d milliseconds" color -1 $WAIT_DURATION_BEFORE_TP_BACK
            0AF1: write_int $WAIT_DURATION_BEFORE_TP_BACK to_ini_file "cleo\PickupSett.ini" section "Settings" key "TeleportDel"
        else 0AF8: samp add_message_to_chat "{BFBFBF}Delay duration can not be{FF0000} negative" color -1 
        end
    else 0AF8: samp add_message_to_chat "{BFBFBF}Usage -{FF0000} /tpdel <delay in ms>" color -1
    end
else
else 0AF8: samp add_message_to_chat "{BFBFBF}Please toggle the Pickup finder first -{FF0000} COMMAND: /sp" color -1
end             
SAMP.CmdRet()                        

:sppool
if 31@ == 1
then
    SAMP.IsCommandTyped(0@)
    if 0AD4: 0@ = scan_string 0@ format "%d" $NOUSETILLNOW  //IF and SET
    then
        for 1@ = 0 to 10000                                                                                                                             
        if 0B51: samp $PICKUP_HANDLE1337 = pickup_handle_by_id 1@ 
        then 
            if 003B: 1@ == $NOUSETILLNOW
            then
            0BB9: samp 25@ = get_pickup_pool_ptr
            0A9A: $hFILE = openfile "PickupSett.ini" mode 0x77  // IF and SET
            0A9E: writefile $hFILE size 256 from 25@
            else 0AF8: samp add_message_to_chat "{BFBFBF}Invalid -{FF0000} Pickup ID" color -1
            end
        end
        end    
    else 0AF8: samp add_message_to_chat "{BFBFBF}Usage -{FF0000} /sppool <pickupid>" color -1
    end
else 0AF8: samp add_message_to_chat "{BFBFBF}Please toggle the Pickup finder first -{FF0000} COMMAND: /sp" color -1
end             
SAMP.CmdRet()

//0AB1: call_scm_func @getScreenXYFrom3DCoords 3 3D_coords_X 0@ Y 1@ Z 2@ store_screen_X_to 3@ Y_to 4@
:getScreenXYFrom3DCoords
0AA7: call_function 0x70CE30 num_params 6 pop 6 clipNear 1 clipFar 1 yMult 7[member=21661]S[/member] xMult 6[member=21661]S[/member] outVector 2[member=21661]S[/member] inVector 0[member=21661]S[/member] result 29@
0073: 2@ /= 6@
0073: 2@ /= 4@
0073: 3@ /= 7@
0073: 3@ /= 4@
2@ *= 640.0
3@ *= 448.0
0AB2: ret 2 2@ 3@


//0AB1: @DRAW_OUTLINED_BOX 9 POS 300.0 300.0 SIZE 50.0 50.0 RGBA 255 0 0 255 THICKNESS 0.5
:DRAW_OUTLINED_BOX
0087: 14@  = 8@ // (float)
0087: 12@ = 2@ // (float)
0087: 13@ = 3@ // (float)
12@ /= 2.0 // (float)
13@ /= 2.0 // (float)
0087: 8@  = 0@ // (float)
005B: 8@ += 2@  // (float)
0063: 8@ -= 12@  // (float) 
0087: 9@  = 0@ // (float) 
0063: 9@ -= 2@  // (float)
005B: 9@ += 12@  // (float) 
0087: 10@ = 1@ // (float)
005B: 10@ += 3@  // (float) 
0063: 10@ -= 13@  // (float) 
0087: 11@ = 1@ // (float)     by OpcodeXe
0063: 11@ -= 3@  // (float)
005B: 11@ += 13@  // (float)   
03F0: enable_text_draw 1                                    
038E: draw_box_position  8@ 1@  size 14@ 3@ RGBA 4@ 5@ 6@ 7@ //  links
038E: draw_box_position  9@ 1@  size 14@ 3@ RGBA 4@ 5@ 6@ 7@  // rechts
038E: draw_box_position  0@ 10@  size 2@ 14@ RGBA 4@ 5@ 6@ 7@  // oben 
038E: draw_box_position  0@ 11@  size 2@ 14@ RGBA 4@ 5@ 6@ 7@  // unten 
0AB2: 0


//0AB1: call_scm_func @mark_on_radar 1 Pickup 0@
:mark_on_radar     
06AC: 21@ = actor $PLAYER_ACTOR movement_speed
    if 0021:   21@ > 50.0
    then
    21@ = 50.0
    end
006B: 21@ *= 21@ 
17@ = -0.514
0017: 17@ /= 2500.0
006B: 17@ *= 21@ 
000B: 17@ += 0.7      
0B60: convert_game_screen_coords 86.0 383.0 to_window_screen_coords 6@ 7@
0AB1: @POSITION_TO_RADAR 7 XYZ 0@ 1@ 2@ RADAR_POS 6@ 7@ DISTANCE_MULTIPLIER 17@ MAX_DISTANCE 130.0 _STORE_TO 0@ 1@ 
0B70: draw_polygon_pos 0@ 1@ size 15 15 corners 50 rotation 0 color 3@ //    
0AB2: ret 0

//0AB1: @POSITION_TO_RADAR 7 XYZ 0.0 0.0 0.0 RADAR_POS 400 400 DISTANCE_MULTIPLIER 1.5 MAX_DISTANCE 300.0 _STORE_TO 1@ 2@
:POSITION_TO_RADAR
04C4: 10@ 11@ 12@ = XYZ $PLAYER_ACTOR 0.0 0.0 0.0
050A: 13@ = distance_between_XYZ 0@ 1@ 2@ and_XYZ 10@ 11@ 12@
IF
0025:  13@ > 6@
THEN
0087: 13@ = 6@ // (float)
END         
006B: 13@ *= 5@
0AB1: @getZAngleBetweenPoints 4 from_XY 10@ 11@ and_XY 0@ 1@ store_to 14@
14@ *= -1.0
0AB1: @getCameraFacingAngle 0 15@
005B: 14@ += 15@
0093: 3@ = integer 3@ to_float
0093: 4@ = integer 4@ to_float
0AB1: @makeCordinate 4 posXY 3@ 4@ Z_Angle 14@ Distance 13@ STORE_TO 16@ 17@
0092: 16@ = float 16@ to_integer
0092: 17@ = float 17@ to_integer
0AB2: 2 16@ 17@

:makeCordinate
//0@ = radar pos X
//1@ = radar pos Y
//2@ = z_angle
//3@ = Distance
//10@ = new variable
2@ *= -1.0
//x adjustment
02F6: 10@ = sine 2@
006B: 10@ *= 3@
005B: 0@ += 10@

//y adjustment
02F7: 10@ = cosine 2@
006B: 10@ *= 3@
0017: 10@ /= 640.0
0013: 10@ *= 480.0
005B: 1@ += 10@

0AB2: 2 0@ 1@

:getCameraFacingAngle
00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@
0AA6: call_method 0x514970 struct 0xB6F028 num_params 6 pop 0 0xA49994 0xA499A0 3@ 2@ 1@ 20.0
0AB1: call_scm_func @getZAngleBetweenPoints 4 from_XY $13 $14 and_XY 1@ 2@ store_to 4@
0AB2: 1 4@

:getZAngleBetweenPoints
0063: 0@ -= 2@
0063: 1@ -= 3@
0604: get_Z_angle_for_point 0@ 1@ store_to 4@
0AB2: 1 4@

If you want to find with model ID, here is the snippet from blasthack.net.

Code:
:getPickupIdByModel
0BB9: samp 1@ = get_pickup_pool_ptr
0A8D: 2@ = read_memory 1@ size 4 virtual_protect 0 // PickupsCount
if 2@ > 0
then
    0A8E: 2@ = 1@ + 0x4 // ul_GTA_PickupID
    0A8E: 3@ = 1@ + 0xF004 // stPickup
    for 4@ = 0 to 4095 step 1
        0A90: 5@ = 4@ * 4
        005A: 5@ += 2@
        0A8D: 5@ = read_memory 5@ size 4 virtual_protect 0
        if 5@ <> 0
        then
            0A90: 5@ = 4@ * 20
            005A: 5@ += 3@
            0A8D: 5@ = read_memory 5@ size 4 virtual_protect 0 // pickupModel
            if 003b: 5@ == 0@
            then
                0485:  return_true
                0AB2: ret 1 4@
            end
        end
    end
end
059A:  return_false
0AB2: ret 1 -1

It's an open source, feel free to edit it according to your needs.

Download in Attachments

Password is "ugbase.eu"
 

Attachments

  • Pickup.cs
    25.1 KB · Views: 4,314
  • PickupV1.1.rar
    20.3 KB · Views: 2,426

Lucky_strike666

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The cleo works but the problem is that it also detects houses and shop interiors (the yellow arrow before the door might be the object that triggers this) which instantly loads more than 33 objects and therefore crashed the game.

Would be amazing if you (or anyone who knows coding) is able to remove that interior object and just limit it to weapons, moneybags etc.

Thanks anyway.
 

Codex1337

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Lucky_strike666 link said:
The cleo works but the problem is that it also detects houses and shop interiors (the yellow arrow before the door might be the object that triggers this) which instantly loads more than 33 objects and therefore crashed the game.

Would be amazing if you (or anyone who knows coding) is able to remove that interior object and just limit it to weapons, moneybags etc.

Thanks anyway.
Unfortunately, by using this opcode, it's not possible for me to find the correct/specific pickup by ID.
 

Lucky_strike666

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Codex1337 link said:
Unfortunately, by using this opcode, it's not possible for me to find the correct/specific pickup by ID.

Yeah, I looked it up and seems like each interior has an ID on it's own which means you'd have to spend a lot of time trying to remove them all lol.

Isn't it possible to kinda redo this cleo but only adding the objects for weapons, moneybags and maybe the 2 objects the guy above below my first reply posted? Or basically remove all the lines that aren't weapons, moneybag etc. IDs?
 

Spook

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Can you modify this to show only 1 type of pickup and the pickup id is 1522
Its a red house pickup,i only need the mod to show me where those are in an area of los santos or smaller,not the whole map or something
 

Codex1337

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juancarlitos link said:
no, doesn't work, samp 0.3z r1, sampfuncs 5.1 and doesnt work..xd
I've been using this mod on 0.3z r1 for months and worked well, you should check your files.

HeberWilson link said:
It doens't works in Hunger Games

What type of pickups it don't search? give me any screenshot
 

HeberWilson

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It always say 0, could you add this models id's 342, 344, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356,372,357,358 please? they are the weapons, or how does this works?
 

Codex1337

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In my server, it searches for all the weapon pickups (I've tested it already though)
 

HeberWilson

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I guess it's because i'm using Cleo 4.3 but when i try to install cleo 4.1 it get me a crash, don't know why :/
 

Codex1337

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Updated to V1.1, read the original post for the recent changes.
 

Lucky_strike666

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It's good to see an update but I think you should really include an option to only show the pickups one is looking for. Like "/spshow [pickup ID]". I think the reason why this thread isn't getting much attention is because, like I said, some servers have houses etc., which means as soon as you activate it it loads a lot of useless pickups (the yellow interior marker etc.,) at once and you end up crashing.

Thanks anyway
 

Codex1337

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Lucky_strike666 link said:
It's good to see an update but I think you should really include an option to only show the pickups one is looking for. Like "/spshow [pickup ID]". I think the reason why this thread isn't getting much attention is because, like I said, some servers have houses etc., which means as soon as you activate it it loads a lot of useless pickups (the yellow interior marker etc.,) at once and you end up crashing.

Thanks anyway
Yes i can understand but, i already told that it's not possible for me to make it like that. I'll do it whenever I'll find a way to.
Thanks for your reply
 

Fu$10N

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Codex1337 link said:
Yes i can understand but, i already told that it's not possible for me to make it like that. I'll do it whenever I'll find a way to.
Thanks for your reply
It is a very good finder. But I am in a doubt about it. Can I use it to search for this id only ( 1276 ) and then teleport to it ?

If u can, try to add to it a teleporter ( a synced one, if u need the snippets, I can give them for you ) so that when we find the pickup, we can tp to it.

Thanks in advance.
 
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