CLEO Help Snippets

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SpRoXx

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How to use Snippets , I need Opcode.eXe Snippet for something 
Code:
{ EXAMPLE:
    if
    0AB1: @GET_TARGET_CAR 0 _STORE_TO 0@
    then
        0186: 1@ = create_marker_above_car 0@
        wait 500
        0164: disable_marker 1@
    end
    by OpcodeXe
}    
:GET_TARGET_CAR
8@ = 0 {GOT_CAR?,FALSE}
if
0AE2: 0@ = random_vehicle_near_point 0.0 0.0 0.0 in_radius 99999.0 find_next 0 pass_wrecked 0
then
    REPEAT
        if
        00DF:   actor $PLAYER_ACTOR driving
        then
            03C0: 7@ = actor $PLAYER_ACTOR car
            else
            7@ = -1
        end
        0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 0.0 0.0 0.0
        0AB1: @getScreenXYFrom3DCoords 3 3D_coords_X 1@ 2@ 3@ _to X 4@ Y 5@
        03F0: enable_text_draw 1
        //038E: draw_box_position 320.0 200.0 size 50.0 50.0 RGBA 0 0 0 100 {TARGET_SPOT_POINT}
        0509: 6@ = distance_between_XY 320.0 200.0 and_XY 4@ 5@
        if  and
        803B: 0@ == 7@ NOT_MY_CAR
        02CA: 0@ IN_VIEW
        6@ < 50.0 { ITS NEAR MY TARGET_SPOTTER POINT }
        then
            8@ = 1 {GOT_CAR?,TRUE}
            break
        end   
    UNTIL 8AE2: 0@ = random_vehicle_near_point 0.0 0.0 0.0 in_radius 99999.0 find_next 1 pass_wrecked 0
end
if
8@ == 0
then
    059A:  return_false
else 
    0485:  return_true
end
0AB2: 1 0@

//0AB1: call_scm_func @getScreenXYFrom3DCoords 3 3D_coords_X 0@ Y 1@ Z 2@ store_screen_X_to 3@ Y_to 4@
:getScreenXYFrom3DCoords
0AC7: 14@ = var 0@ offset
0AC7: 15@ = var 3@ offset
0AC7: 16@ = var 6@ offset
0AC7: 17@ = var 9@ offset
0AA5: call 0x70CE30 num_params 6 pop 6 {18@ 18@} 0 0 17@ 16@ 15@ 14@
0007: 12@ = 640.0
0007: 13@ = 448.0
0A8D: 14@ = read_memory 0xC17044 size 4 virtual_protect 0
0A8D: 15@ = read_memory 0xC17048 size 4 virtual_protect 0
0093: 14@ = integer 14@ to_float
0093: 15@ = integer 15@ to_float
0073: 12@ /= 14@
0073: 13@ /= 15@
006B: 3@ *= 12@
006B: 4@ *= 13@
0AB2: ret 2 3@ 4@
How do I use it? What this 0AD4: 4@ = scan_string 0@v format "%d + %d = %d" 5@ 6@ 7@ //IF and SET
 do xd ?
Thanks for reading
 
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It literally says right there, under the big "EXAMPLE" text, and provides a mini example on how to use it.

0AD4 said:
Reads data from 0@v and stores them according to parameter format into the locations given by the additional arguments. On success, the function returns the number of items in the argument list successfully filled. This count can match the expected number of items or be less (even zero) in the case of a matching failure.
 

SpRoXx

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springfield said:
It literally says right there, under the big "EXAMPLE" text, and provides a mini example on how to use it.

0AD4 said:
Reads data from 0@v and stores them according to parameter format into the locations given by the additional arguments. On success, the function returns the number of items in the argument list successfully filled. This count can match the expected number of items or be less (even zero) in the case of a matching failure.

How did u get this example xd there is a wiki ?
 

Hackz0r

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Most snippets are functions so reading this tutorial will help you understand how to use them: http://ugbase.eu/Thread-0AB1-call-scm-function

For information on opcodes such as 0AD4: http://blast.hk/wiki/opcodes:sampfuncs:list (Google Translate if you don't speak Russian)
 

SpRoXx

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Hackz0r said:
Most snippets are functions so reading this tutorial will help you understand how to use them: http://ugbase.eu/Thread-0AB1-call-scm-function

For information on opcodes such as 0AD4: http://blast.hk/wiki/opcodes:sampfuncs:list (Google Translate if you don't speak Russian)

woww thanks i was looking for that ! thanks
 
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