CLEO Help what is wrong in this cleo?

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WaTTi

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well, i'm trying make a hud, but i have this problem.

https://www.youtube.com/watch?v=i1AlFLOHT7o
code
Code:
// Made by www.youtube.com/jhgr16
{$CLEO .cs}

0390: load_txd_dictionary 'JORHEHUD'
038F: load_texture "0" as 20 // Load dictionary with 0390 first
038F: load_texture "10" as 21
038F: load_texture "20" as 22  
038F: load_texture "30" as 23       
038F: load_texture "40" as 24       
038F: load_texture "50" as 25       
038F: load_texture "60" as 26       
038F: load_texture "70" as 27       
038F: load_texture "80" as 28       
038F: load_texture "90" as 29       
038F: load_texture "100" as 30
038F: load_texture "c0" as 31
038F: load_texture "c35" as 32
038F: load_texture "c70" as 33
038F: load_texture "c100" as 34               

0000: INICIAR.
0826: enable_hud 0
03F0: enable_text_draw 1     

WHILE TRUE
WAIT 0
    0226: 0@ = actor $PLAYER_ACTOR health
    wait 0
    if and
    8029:   not  0@ >= 101
    0@ >= 91
    then
    03E3: set_texture_to_be_drawn_antialiased 1 
    038D: draw_texture 30 position 560.0 98.0 size 150.0 130.0 RGBA 255 255 255 255 
    end
    if and
    8029:   not  0@ >= 91
    0@ >= 81
    then   
    03E3: set_texture_to_be_drawn_antialiased 1 
    038D: draw_texture 29 position 560.0 98.0 size 150.0 130.0 RGBA 255 255 255 255 
    end
    if and
    8029:   not  0@ >= 81
    0@ >= 71
    then   
    03E3: set_texture_to_be_drawn_antialiased 1 
    038D: draw_texture 28 position 560.0 98.0 size 150.0 130.0 RGBA 255 255 255 255 
    end
    if and
    8029:   not  0@ >= 71
    0@ >= 61
    then
    03E3: set_texture_to_be_drawn_antialiased 1 
    038D: draw_texture 27 position 560.0 98.0 size 150.0 130.0 RGBA 255 255 255 255 
    end
    if and
    8029:   not  0@ >= 61
    0@ >= 51
    then
    03E3: set_texture_to_be_drawn_antialiased 1 
    038D: draw_texture 26 position 560.0 98.0 size 150.0 130.0 RGBA 255 255 255 255 
    end
    if and
    8029:   not  0@ >= 51
    0@ >= 41
    then 
    03E3: set_texture_to_be_drawn_antialiased 1 
    038D: draw_texture 25 position 560.0 98.0 size 150.0 130.0 RGBA 255 255 255 255 
    end
    if and
    8029:   not  0@ >= 41
    0@ >= 31
    then  
    03E3: set_texture_to_be_drawn_antialiased 1 
    038D: draw_texture 24 position 560.0 98.0 size 150.0 130.0 RGBA 255 255 255 255 
    end
    if and
    8029:   not  0@ >= 31
    0@ >= 21
    then
    03E3: set_texture_to_be_drawn_antialiased 1 
    038D: draw_texture 23 position 560.0 98.0 size 150.0 130.0 RGBA 255 255 255 255 
    end
    if and
    8029:   not  0@ >= 21
    0@ >= 11
    then
    03E3: set_texture_to_be_drawn_antialiased 1 
    038D: draw_texture 22 position 560.0 98.0 size 150.0 130.0 RGBA 255 255 255 255 
    end
    if and
    8029:   not  0@ >= 11
    0@ >= 1
    then
    03E3: set_texture_to_be_drawn_antialiased 1 
    038D: draw_texture 21 position 560.0 98.0 size 150.0 130.0 RGBA 255 255 255 255 
    end
    if
    8029:   not  0@ >= 1
    then  
    03E3: set_texture_to_be_drawn_antialiased 1 
    038D: draw_texture 20 position 560.0 98.0 size 150.0 130.0 RGBA 255 255 255 255 
    end
END
 

Opcode.eXe

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Had this kind of shit too...

038F: load_texture "50" as 25

try to do it like:

038F: load_texture '50' as 25

and then

    03F0: enable_text_draw 1 
    03E3: set_texture_to_be_drawn_antialiased 1
    038D: draw_texture 30 position 560.0 98.0 size 150.0 130.0 RGBA 255 255 255 255
 

WaTTi

Well-known member
Joined
Jan 4, 2015
Messages
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Opcode.eXe link said:
Had this kind of shit too...

038F: load_texture "50" as 25

try to do it like:

038F: load_texture '50' as 25

and then

    03F0: enable_text_draw 1 
    03E3: set_texture_to_be_drawn_antialiased 1
    038D: draw_texture 30 position 560.0 98.0 size 150.0 130.0 RGBA 255 255 255 255

don't worked :( ... 7UP
 
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