️ Decrypting/Safety Check CLEO/SF/ASI/DLL


Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part



The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
 
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It's not a virus, and that's why I'm here, but you're taking files from other programmers and forging them in a hexeditor, cursing them, adding double encryption (one that lets you insert another malicious file like you do ..) and publishing

You hacked into a lot of people here on the site, users and everyone else knows it
You mend backwards at the lowest level there is, bad pacher that without the tools that exist you do not know how to do anything, you are also welcome to edit Johny Project as you have already started to do; D
 

CikaDJokica

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It's not a virus, and that's why I'm here, but you're taking files from other programmers and forging them in a hexeditor, cursing them, adding double encryption (one that lets you insert another malicious file like you do ..) and publishing

You hacked into a lot of people here on the site, users and everyone else knows it
You mend backwards at the lowest level there is, bad pacher that without the tools that exist you do not know how to do anything, you are also welcome to edit Johny Project as you have already started to do; D

It's not my fault that most of you don't know how to crack
and modify scripts
no need to continue the discussion further
we fill the forum :p
 

CikaDJokica

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SobFoX scripts dont have any virus and why you need double encryption if your mods dont have any malware?

of my mods only 2 projects have bad intentions all the others are good
Not Double Encryption 3 Encryption
It's my choice to put encryption not you

Answer why it puts encryption CTW, extreme cheats and others?
 
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of my mods only 2 projects have bad intentions all the others are good
Not Double Encryption 3 Encryption
It's my choice to put encryption not you

Answer why it puts encryption CTW, extreme cheats and others?
Because it's a project with a financial gain,
And whoever builds it is really the creator of it
Not like you, credits editor (also in FREE CHEATS XD)
And says "I broke it all you poor people"
Adds VIRUS and encrypts 3 times as you say


Steals people's personal information here
Then runs malicious code on their computer
That way they can achieve nothing for their damage :/


I wonder how you would feel if you were blackmailed with your nude photos
I've seen hard stuff like this, too bad you're doing a similar method
 

Halfastrc24

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It's possible decrypt this mod below? I appreciate any help, thanks
 

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  • healer.cs
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It's possible decrypt this mod below? I appreciate any help, thanks

have fun :p
PHP:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
{$USE bitwise}
{$USE CLEO+}
{$USE file}
{$USE ini}
{$USE newOpcodes}

0000: NOP

:NONAME_2
wait 0
   SAMP.Available
jf @NONAME_2
0B34: samp register_client_command "rpmed" to_label @NONAME_1844
0@ = 0
30@ = -1
29@ = -1
28@ = -1

:NONAME_57
wait 0
if
  0@ == 1
jf @NONAME_1099
if
   Actor.DrivingVehicleType($PLAYER_ACTOR, #AMBULAN)
jf @NONAME_1018
1@ = 0

:NONAME_105
if
   SAMP.IsPlayerConnected(1@)
jf @NONAME_989
if
2@ = SAMP.GetActorHandleByPlayerID(1@)
jf @NONAME_989
Actor.StorePos($PLAYER_ACTOR, 3@, 4@, $4)
call @NONAME_1773 4 2@ 3@ 4@ 10.0 7@
if
  7@ == 1
jf @NONAME_989
if or
003B:   2@ == 30@ // (int)
003B:   2@ == 29@ // (int)
003B:   2@ == 28@ // (int)
jf @NONAME_241
jump @NONAME_989

:NONAME_241
0085: 29@ = 30@ // (int)
0085: 28@ = 29@ // (int)
0085: 30@ = 2@ // (int)
alloc 5@ 260
alloc 6@ 260
5@ = SAMP.GetPlayerNickname(1@)
format 6@ "/vendervacina %d 1500" 1@
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Vacina oferecida para o(a) jogador(a) {00BFFF}%s[%d]" -1 5@ 1@
say 6@
8@ = 0

:NONAME_434
wait 1000
8@ += 1
7@ = 0
call @NONAME_1106 0 7@
if
  8@ >= 32
jf @NONAME_599
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Sua proposta nדo foi aceita em {00BFFF}30{FFFFFF} segundos!" -1
14@ = 1
jump @NONAME_675

:NONAME_599
if or
  7@ == 3
  7@ == 4
  7@ == 1
jf @NONAME_650
wait 6000
14@ = 1
jump @NONAME_675

:NONAME_650
if
  0@ == 0
jf @NONAME_675
14@ = 1

:NONAME_675
  14@ == 1
jf @NONAME_434
14@ = 0
if
  7@ == 1
jf @NONAME_926
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Mantenha-se perto por {00BFFF}15{FFFFFF} segundos do(a) {FFFF00}%s[%d]" -1 5@ 1@
wait 15000
call @NONAME_1773 4 2@ 3@ 4@ 10.0 7@
if
  7@ == 1
jf @NONAME_926
free 6@
alloc 6@ 260
format 6@ "/curar %d 2500" 1@
say 6@

:NONAME_926
if
  7@ == 3
jf @NONAME_956
wait 11000
jump @NONAME_979

:NONAME_956
if
  7@ == 4
jf @NONAME_979
wait 6000

:NONAME_979
free 5@
free 6@

:NONAME_989
1@ += 1
  1@ > 500
jf @NONAME_105
jump @NONAME_1099

:NONAME_1018
chatmsg "{FFFFFF}| {FF0000}R{FFFFFF}ippzy | Vocך nדo estב em uma ambulגncia!" -1
0@ = 0

:NONAME_1099
jump @NONAME_57

:NONAME_1106
3@ = 0
1@ = 97

:NONAME_1120
alloc 2@ 260
SAMP.GetChatString(1@, 2@, $4, $4, $4)
if
0C29: $4 = stristr string1 2@ string2 "deverב cura-lo!"
jf @NONAME_1195
3@ = 1
jump @NONAME_1739

:NONAME_1195
if or
0C29: $4 = stristr string1 2@ string2 "aceitou a Cura"
0C29: $4 = stristr string1 2@ string2 "aceitou a Cura"
0C29: $4 = stristr string1 2@ string2 "aceitou as Vacinas"
jf @NONAME_1425
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Sua proposta foi bem sucedida ({00BFFF}Aguardando 11 segundos para fazer outra{FFFFFF})" -1
3@ = 3
jump @NONAME_1739

:NONAME_1425
if or
0C29: $4 = stristr string1 2@ string2 "recusou"
0C29: $4 = stristr string1 2@ string2 "tem dinheiro suficiente!"
0C29: $4 = stristr string1 2@ string2 "chegue mais perto!"
0C29: $4 = stristr string1 2@ string2 "10 ou mais vacinas!"
0C29: $4 = stristr string1 2@ string2 "aceitou / recusou ainda!"
0C29: $4 = stristr string1 2@ string2 "nדo estב doente!"
jf @NONAME_1739
chatmsg "{FFFFFF}| {FF0000}R{FFFFFF}ippzy | Sua proposta nדo foi sucedida ({00BFFF}Aguardando 6 segundos para fazer outra{FFFFFF})" -1
3@ = 4

:NONAME_1739
free 2@
1@ += 1
  1@ > 99
jf @NONAME_1120
ret 1 3@

:NONAME_1773
4@ = 0
if or
00ED:   actor 0@ sphere 0 near_point 1@ 2@ radius 3@ 3@ on_foot
00EE:   actor 0@ sphere 0 near_point 1@ 2@ radius 3@ 3@ in_car
jf @NONAME_1836
4@ = 1

:NONAME_1836
ret 1 4@

:NONAME_1844
if
  0@ == 0
jf @NONAME_2049
if
   Actor.DrivingVehicleType($PLAYER_ACTOR, #AMBULAN)
jf @NONAME_1969
0@ = 1
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Auto Paramיdico: {00FF00}Ativado" -1
jump @NONAME_2042

:NONAME_1969
chatmsg "{FFFFFF}| {FF0000}R{FFFFFF}ippzy | Vocך nדo estב em uma ambulגncia" -1

:NONAME_2042
jump @NONAME_2133

:NONAME_2049
0@ = 0
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Auto Paramיdico: {FF0000}Desativado" -1

:NONAME_2133
SAMP.CmdRet
hex
 56 41 52 00
end
   Actor.Model() == -1
 

Halfastrc24

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have fun
PHP:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
{$USE bitwise}
{$USE CLEO+}
{$USE file}
{$USE ini}
{$USE newOpcodes}

0000: NOP

:NONAME_2
wait 0
   SAMP.Available
jf @NONAME_2
0B34: samp register_client_command "rpmed" to_label @NONAME_1844
0@ = 0
30@ = -1
29@ = -1
28@ = -1

:NONAME_57
wait 0
if
  0@ == 1
jf @NONAME_1099
if
   Actor.DrivingVehicleType($PLAYER_ACTOR, #AMBULAN)
jf @NONAME_1018
1@ = 0

:NONAME_105
if
   SAMP.IsPlayerConnected(1@)
jf @NONAME_989
if
2@ = SAMP.GetActorHandleByPlayerID(1@)
jf @NONAME_989
Actor.StorePos($PLAYER_ACTOR, 3@, 4@, $4)
call @NONAME_1773 4 2@ 3@ 4@ 10.0 7@
if
  7@ == 1
jf @NONAME_989
if or
003B:   2@ == 30@ // (int)
003B:   2@ == 29@ // (int)
003B:   2@ == 28@ // (int)
jf @NONAME_241
jump @NONAME_989

:NONAME_241
0085: 29@ = 30@ // (int)
0085: 28@ = 29@ // (int)
0085: 30@ = 2@ // (int)
alloc 5@ 260
alloc 6@ 260
5@ = SAMP.GetPlayerNickname(1@)
format 6@ "/vendervacina %d 1500" 1@
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Vacina oferecida para o(a) jogador(a) {00BFFF}%s[%d]" -1 5@ 1@
say 6@
8@ = 0

:NONAME_434
wait 1000
8@ += 1
7@ = 0
call @NONAME_1106 0 7@
if
  8@ >= 32
jf @NONAME_599
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Sua proposta nדo foi aceita em {00BFFF}30{FFFFFF} segundos!" -1
14@ = 1
jump @NONAME_675

:NONAME_599
if or
  7@ == 3
  7@ == 4
  7@ == 1
jf @NONAME_650
wait 6000
14@ = 1
jump @NONAME_675

:NONAME_650
if
  0@ == 0
jf @NONAME_675
14@ = 1

:NONAME_675
  14@ == 1
jf @NONAME_434
14@ = 0
if
  7@ == 1
jf @NONAME_926
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Mantenha-se perto por {00BFFF}15{FFFFFF} segundos do(a) {FFFF00}%s[%d]" -1 5@ 1@
wait 15000
call @NONAME_1773 4 2@ 3@ 4@ 10.0 7@
if
  7@ == 1
jf @NONAME_926
free 6@
alloc 6@ 260
format 6@ "/curar %d 2500" 1@
say 6@

:NONAME_926
if
  7@ == 3
jf @NONAME_956
wait 11000
jump @NONAME_979

:NONAME_956
if
  7@ == 4
jf @NONAME_979
wait 6000

:NONAME_979
free 5@
free 6@

:NONAME_989
1@ += 1
  1@ > 500
jf @NONAME_105
jump @NONAME_1099

:NONAME_1018
chatmsg "{FFFFFF}| {FF0000}R{FFFFFF}ippzy | Vocך nדo estב em uma ambulגncia!" -1
0@ = 0

:NONAME_1099
jump @NONAME_57

:NONAME_1106
3@ = 0
1@ = 97

:NONAME_1120
alloc 2@ 260
SAMP.GetChatString(1@, 2@, $4, $4, $4)
if
0C29: $4 = stristr string1 2@ string2 "deverב cura-lo!"
jf @NONAME_1195
3@ = 1
jump @NONAME_1739

:NONAME_1195
if or
0C29: $4 = stristr string1 2@ string2 "aceitou a Cura"
0C29: $4 = stristr string1 2@ string2 "aceitou a Cura"
0C29: $4 = stristr string1 2@ string2 "aceitou as Vacinas"
jf @NONAME_1425
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Sua proposta foi bem sucedida ({00BFFF}Aguardando 11 segundos para fazer outra{FFFFFF})" -1
3@ = 3
jump @NONAME_1739

:NONAME_1425
if or
0C29: $4 = stristr string1 2@ string2 "recusou"
0C29: $4 = stristr string1 2@ string2 "tem dinheiro suficiente!"
0C29: $4 = stristr string1 2@ string2 "chegue mais perto!"
0C29: $4 = stristr string1 2@ string2 "10 ou mais vacinas!"
0C29: $4 = stristr string1 2@ string2 "aceitou / recusou ainda!"
0C29: $4 = stristr string1 2@ string2 "nדo estב doente!"
jf @NONAME_1739
chatmsg "{FFFFFF}| {FF0000}R{FFFFFF}ippzy | Sua proposta nדo foi sucedida ({00BFFF}Aguardando 6 segundos para fazer outra{FFFFFF})" -1
3@ = 4

:NONAME_1739
free 2@
1@ += 1
  1@ > 99
jf @NONAME_1120
ret 1 3@

:NONAME_1773
4@ = 0
if or
00ED:   actor 0@ sphere 0 near_point 1@ 2@ radius 3@ 3@ on_foot
00EE:   actor 0@ sphere 0 near_point 1@ 2@ radius 3@ 3@ in_car
jf @NONAME_1836
4@ = 1

:NONAME_1836
ret 1 4@

:NONAME_1844
if
  0@ == 0
jf @NONAME_2049
if
   Actor.DrivingVehicleType($PLAYER_ACTOR, #AMBULAN)
jf @NONAME_1969
0@ = 1
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Auto Paramיdico: {00FF00}Ativado" -1
jump @NONAME_2042

:NONAME_1969
chatmsg "{FFFFFF}| {FF0000}R{FFFFFF}ippzy | Vocך nדo estב em uma ambulגncia" -1

:NONAME_2042
jump @NONAME_2133

:NONAME_2049
0@ = 0
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Auto Paramיdico: {FF0000}Desativado" -1

:NONAME_2133
SAMP.CmdRet
hex
56 41 52 00
end
   Actor.Model() == -1
Thx
 
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