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Untagged Release Sensitivity Fix V2 [For All Weapons][By NinjaFTW]

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Ninja FTW

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Hi,

Yeah, i know that there are many dumb sensfix which allow you to play with good sensitivity of weapons. 
But, today, i'm releasing my own safe mod which will be for all weapons.. sniper, ak47, m4 etc..

Remember: This thing does not works with mele weapons!

It's very useful for RP and DM servers. Now, you can shoot with sniper with accurate sensitivity. 
The Sensitivity of all weapons is already adjusted!

Just Type "sensfix" and you're done!

Enjoy!
 

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  • MEM.cs
    18 KB · Views: 1,588

Ninja FTW

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Since, your's computer mouse finally click on that Approval button.. cut all the messages from this place and post here from this topic http://ugbase.eu/Thread-CLEO-Sensitivity-Fix-For-All-Weapons-0-3-7
 

HowEnCokkien

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Ninja FTW said:
Since, your's computer mouse finally click on that Approval button.. cut all the messages from this place and post here from this topic http://ugbase.eu/Thread-CLEO-Sensitivity-Fix-For-All-Weapons-0-3-7

dont be so angry on my lazy boi springfield  :sadpepe:
 

maximko

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so what this does? fixes X and Y sensitivity or makes the sensitivity like an aimbot?
 

Ninja FTW

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Fix X and Y sensitivity. For example: It's very very hard to shoot someone in SAMP with sniper custom sensitivity.

This makes the sensitivity more good, slower and not completely accurate but work much better for Pros. There is already a sensfix which is for sniper and other weapons. I test them but none of them was completing my requirements so, i made my own one which is good. This is implemented on all weapons.
 

Ninja FTW

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Forever15 said:
can u make asi, sf or exe version of this ?

Sorry i can't but there is another one with .asi but not familiar: https://yadi.sk/d/iutr_yMjbMpWx
 

Mila.cs ✅

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Nice but why did you encrypt it?

Code:
{$CLEO .cs}

hex
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
end
0000: NOP 

:$_D
wait 0 
if 
0ADC:   test_cheat "sensfix" 
else_jump @$_16B 
wait 100 
31@ = 1 
0ACC: show_text_lowpriority "~g~Sensitivity~w~ fix Enabled" time 2000 
goto @$_5D 

:$_5D
wait 0 
if or
02D8:   actor $PLAYER_ACTOR current_weapon == 33 
02D8:   actor $PLAYER_ACTOR current_weapon == 34 
else_jump @$_95 
wait 0 
0A8C: write_memory 11987996 size 4 value 0.001 virtual_protect 0 
goto @$_5D 

:$_95
wait 0 
if or
82D8:   not actor $PLAYER_ACTOR current_weapon == 33 
82D8:   not actor $PLAYER_ACTOR current_weapon == 34 
else_jump @$_5D 
if or
02D8:   actor $PLAYER_ACTOR current_weapon == 22 
02D8:   actor $PLAYER_ACTOR current_weapon == 23 
02D8:   actor $PLAYER_ACTOR current_weapon == 24 
02D8:   actor $PLAYER_ACTOR current_weapon == 25 
02D8:   actor $PLAYER_ACTOR current_weapon == 26 
02D8:   actor $PLAYER_ACTOR current_weapon == 27 
02D8:   actor $PLAYER_ACTOR current_weapon == 28 
02D8:   actor $PLAYER_ACTOR current_weapon == 29 
else_jump @$_110 
wait 100 
0A8C: write_memory 11987996 size 4 value 0.003 virtual_protect 0 
goto @$_95 

:$_110
wait 0 
if or
02D8:   actor $PLAYER_ACTOR current_weapon == 30 
02D8:   actor $PLAYER_ACTOR current_weapon == 31 
02D8:   actor $PLAYER_ACTOR current_weapon == 32 
02D8:   actor $PLAYER_ACTOR current_weapon == 35 
02D8:   actor $PLAYER_ACTOR current_weapon == 36 
02D8:   actor $PLAYER_ACTOR current_weapon == 37 
02D8:   actor $PLAYER_ACTOR current_weapon == 38 
else_jump @$_5D 
wait 0 
0A8C: write_memory 11987996 size 4 value 0.003 virtual_protect 0 
goto @$_110 

:$_16B
wait 0 
if 
0ADC:   test_cheat "disable" 
else_jump @$_D 
wait 0 
31@ = 0 
0ACC: show_text_lowpriority "~g~Sensfix~w~ is~r~ Disable.~w~" time 2000 
goto @$_D
 

py#

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........ same as other ones I guess
 

HuNtEr[Z]

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Well by doing that what does it doi mean your mod what does it do?
 

Ninja FTW

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Asykon said:
Make a auto enable version please?

Code:
 
[color=#333333][SIZE=2][font=monospace]{$CLEO .cs}[/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]0000: NOP [/font][/SIZE][/color]

[color=#333333][SIZE=2][font=monospace]:$_5D[/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]wait 0 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]if or[/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 33 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 34 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]else_jump @$_95 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]wait 0 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]0A8C: write_memory 11987996 size 4 value 0.001 virtual_protect 0 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]goto @$_5D [/font][/SIZE][/color]

[color=#333333][SIZE=2][font=monospace]:$_95[/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]wait 0 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]if or[/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]82D8:   not actor $PLAYER_ACTOR current_weapon == 33 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]82D8:   not actor $PLAYER_ACTOR current_weapon == 34 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]else_jump @$_5D [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]if or[/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 22 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 23 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 24 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 25 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 26 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 27 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 28 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 29 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]else_jump @$_110 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]wait 100 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]0A8C: write_memory 11987996 size 4 value 0.003 virtual_protect 0 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]goto @$_95 [/font][/SIZE][/color]

[color=#333333][SIZE=2][font=monospace]:$_110[/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]wait 0 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]if or[/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 30 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 31 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 32 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 35 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 36 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 37 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]02D8:   actor $PLAYER_ACTOR current_weapon == 38 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]else_jump @$_5D [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]wait 0 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]0A8C: write_memory 11987996 size 4 value 0.003 virtual_protect 0 [/font][/SIZE][/color]
[color=#333333][SIZE=2][font=monospace]goto @$_110 [/font][/SIZE][/color]
 

Ninja FTW

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PHP:
{$CLEO .cs}
0000: NOP  

:$_5D
wait 0 
if or
02D8:   actor $PLAYER_ACTOR current_weapon == 33 
02D8:   actor $PLAYER_ACTOR current_weapon == 34 
else_jump @$_95 
wait 0 
0A8C: write_memory 11987996 size 4 value 0.001 virtual_protect 0 
goto @$_5D 

:$_95
wait 0 
if or
82D8:   not actor $PLAYER_ACTOR current_weapon == 33 
82D8:   not actor $PLAYER_ACTOR current_weapon == 34 
else_jump @$_5D 
if or
02D8:   actor $PLAYER_ACTOR current_weapon == 22 
02D8:   actor $PLAYER_ACTOR current_weapon == 23 
02D8:   actor $PLAYER_ACTOR current_weapon == 24 
02D8:   actor $PLAYER_ACTOR current_weapon == 25 
02D8:   actor $PLAYER_ACTOR current_weapon == 26 
02D8:   actor $PLAYER_ACTOR current_weapon == 27 
02D8:   actor $PLAYER_ACTOR current_weapon == 28 
02D8:   actor $PLAYER_ACTOR current_weapon == 29 
else_jump @$_110 
wait 100 
0A8C: write_memory 11987996 size 4 value 0.003 virtual_protect 0 
goto @$_95 

:$_110
wait 0 
if or
02D8:   actor $PLAYER_ACTOR current_weapon == 30 
02D8:   actor $PLAYER_ACTOR current_weapon == 31 
02D8:   actor $PLAYER_ACTOR current_weapon == 32 
02D8:   actor $PLAYER_ACTOR current_weapon == 35 
02D8:   actor $PLAYER_ACTOR current_weapon == 36 
02D8:   actor $PLAYER_ACTOR current_weapon == 37 
02D8:   actor $PLAYER_ACTOR current_weapon == 38 
else_jump @$_5D 
wait 0 
0A8C: write_memory 11987996 size 4 value 0.003 virtual_protect 0 
goto @$_110
 

Asykon

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Tried to compile it but it didn't work. I'm not good at this, do you mind uploading a autoactivated version? Would appreciate it
 

Guap

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Asykon said:
Tried to compile it but it didn't work. I'm not good at this, do you mind uploading a autoactivated version? Would appreciate it

So what's the difference with this and normal sensitivty.cs?
 
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