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Untagged Release Sensitivity Fix V2 [For All Weapons][By NinjaFTW]

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snapefruit

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Hello,

my sensitivity is too high with 1000dpi on mouse. In-game in settings > controller > mouse sensitivity is too high and I can't change it. Can u help me ?
 

Zin

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Hello,



my sensitivity is too high with 1000dpi on mouse. In-game in settings > controller > mouse sensitivity is too high and I can't change it. Can u help me ?
Probably because it was crypted.
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
hex
62 06 0E 0B 5F 64 65 63 72 79 70 74 65 64 5F
end
0000: NOP

:Noname_17
wait 0
if
0ADC:   test_cheat "sensfix"
else_jump @Noname_367
wait 100
31@ = 1
0ACC: show_text_lowpriority "~g~Sensitivity~w~ fix Enabled" time 2000
jump @Noname_97

:Noname_97
wait 0
if or
02D8:   actor $PLAYER_ACTOR current_weapon == 33
02D8:   actor $PLAYER_ACTOR current_weapon == 34
else_jump @Noname_153
wait 0
0A8C: write_memory 11987996 size 4 value 0.001 virtual_protect 0
jump @Noname_97

:Noname_153
wait 0
if or
82D8:   not actor $PLAYER_ACTOR current_weapon == 33
82D8:   not actor $PLAYER_ACTOR current_weapon == 34
else_jump @Noname_97
if or
02D8:   actor $PLAYER_ACTOR current_weapon == 22
02D8:   actor $PLAYER_ACTOR current_weapon == 23
02D8:   actor $PLAYER_ACTOR current_weapon == 24
02D8:   actor $PLAYER_ACTOR current_weapon == 25
02D8:   actor $PLAYER_ACTOR current_weapon == 26
02D8:   actor $PLAYER_ACTOR current_weapon == 27
02D8:   actor $PLAYER_ACTOR current_weapon == 28
02D8:   actor $PLAYER_ACTOR current_weapon == 29
else_jump @Noname_276
wait 100
0A8C: write_memory 11987996 size 4 value 0.003 virtual_protect 0
jump @Noname_153

:Noname_276
wait 0
if or
02D8:   actor $PLAYER_ACTOR current_weapon == 30
02D8:   actor $PLAYER_ACTOR current_weapon == 31
02D8:   actor $PLAYER_ACTOR current_weapon == 32
02D8:   actor $PLAYER_ACTOR current_weapon == 35
02D8:   actor $PLAYER_ACTOR current_weapon == 36
02D8:   actor $PLAYER_ACTOR current_weapon == 37
02D8:   actor $PLAYER_ACTOR current_weapon == 38
else_jump @Noname_97
wait 0
0A8C: write_memory 11987996 size 4 value 0.003 virtual_protect 0
jump @Noname_276

:Noname_367
wait 0
if
0ADC:   test_cheat "disable"
else_jump @Noname_17
wait 0
31@ = 0
0ACC: show_text_lowpriority "~g~Sensfix~w~ is~r~ Disable.~w~" time 2000
jump @Noname_17
 

Kross

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Tried to compile it but it didn't work. I'm not good at this, do you mind uploading a autoactivated version? Would appreciate it
PHP:
{$CLEO .cs}
0000: NOP
0662: printstring "Sensitivity Fix V2 [For All Weapons][By NinjaFTW]"

:Noname_97
wait 0
if or
   Char.IsCurrentWeapon($0[3], WeaponType.Rifle)
   Char.IsCurrentWeapon($0[3], WeaponType.Sniper)
jf @Noname_153
wait 0
Streaming.LoadAllModels(11987996, 4, 0.001, 0)
jump @Noname_97

:Noname_153
wait 0
if or
   not Char.IsCurrentWeapon($0[3], WeaponType.Rifle)
   not Char.IsCurrentWeapon($0[3], WeaponType.Sniper)
jf @Noname_97
if or
   Char.IsCurrentWeapon($0[3], WeaponType.Pistol)
   Char.IsCurrentWeapon($0[3], WeaponType.PistolSilenced)
   Char.IsCurrentWeapon($0[3], WeaponType.DesertEagle)
   Char.IsCurrentWeapon($0[3], WeaponType.Shotgun)
   Char.IsCurrentWeapon($0[3], WeaponType.Sawnoff)
   Char.IsCurrentWeapon($0[3], WeaponType.Spas12)
   Char.IsCurrentWeapon($0[3], WeaponType.MicroUzi)
   Char.IsCurrentWeapon($0[3], WeaponType.Mp5)
jf @Noname_276
wait 100
Streaming.LoadAllModels(11987996, 4, 0.003, 0)
jump @Noname_153

:Noname_276
wait 0
if or
   Char.IsCurrentWeapon($0[3], WeaponType.Ak47)
   Char.IsCurrentWeapon($0[3], WeaponType.M4)
   Char.IsCurrentWeapon($0[3], WeaponType.Tec9)
   Char.IsCurrentWeapon($0[3], WeaponType.RocketLauncher)
   Char.IsCurrentWeapon($0[3], WeaponType.RocketLauncherHs)
   Char.IsCurrentWeapon($0[3], WeaponType.Flamethrower)
   Char.IsCurrentWeapon($0[3], WeaponType.Minigun)
jf @Noname_97
wait 0
Streaming.LoadAllModels(11987996, 4, 0.003, 0)
jump @Noname_276
end_thread
 

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